Blog > Partnering With Deutsche Telekom’s 5G Network and MobiledgeX Edge Servers to Create Advanced Augmented Reality Experiences
October 12, 2018
Partnering With Deutsche Telekom’s 5G Network and MobiledgeX Edge Servers to Create Advanced Augmented Reality Experiences

We’re excited to announce that we’re partnering with Deutsche Telekom and MobiledgeX to create advanced augmented reality experiences over new mobile network technologies. Specifically, we’ll be bringing our proprietary Real World Augmented Reality Gaming Platform to Deutsche Telekom’s MobiledgeX Edge Servers and 5G network to create dramatically scalable end-user experiences.

What this means for players is hundreds of people grouping together with smooth player-to-player interaction in existing ways as well as new, innovative Augmented Reality experiences. We expect this partnership to jointly demonstrate the capability of this new network technology to enhance high-speed synchronous multiplayer AR interactions in a shared environment. This will open up new dimensions for shared experiences and introduce lower friction access networks for Niantic’s AR Cloud and other aspects of the Niantic Real World Platform.

Niantic’s Real World Platform bridges the physical and digital worlds with advanced functionalities including real-time massively multiplayer experiences (100 million players in a single shared world), persistent mapping and natural visual occlusion, through contextual computer vision. These advanced features will take full advantage of Deutsche Telekom’s ultra low latency network technology to provide seamless experiences, including the Edge infrastructure being built through decentralized cloudlets.

We’re grateful to DT and Alex Jin-Sung Choi, SVP of Research and Technology Innovation for his support.

We are integrating our Niantic Real World Platform with the Application Programming Interfaces (APIs) of MobiledgeX on Edge servers. The partnership will jointly demonstrate the capability of this new network technology to enhance high-speed synchronous multiplayer AR interactions in a shared environment. This will open up new dimensions for shared experiences and introduce lower friction access networks for our AR Cloud, part of the Niantic Real World Platform.


—Omar Téllez, VP of Growth

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